Lapak

Updated to v0.6.2

“There is great power in numbers. Humans would be unstoppable if they did anything together.”

The lapak are a race of canine humanoids who roam the world in packs looking for work. Their lives are dominated by their ability to cooperate, and their inability not to. As such, humans often take lapak as servants. Sometimes because they are good workers for the price, but just as often because lapak are persistent and hard to turn down.

The lapak are the most spirited of the overworld races. Their spirit is a blessing and a curse, as it can lead to them getting carried away on a particular idea and lose focus of what’s really important. Lapak are absolutely not spellcasters, they don’t have the intellect or the mana for it, and even if they did they are generally too unfocused to keep their concentration.

Pet Lapak

Pet lapak are the most likely to find themselves under the care of a human. They have abandoned much of their natural pack oriented mindset and instead focus on a relationship with their person.

The original clan of lapak have long since died out, but the pet lapak are the closest living successors to them. Many ancient lapak served humans as paid servants, but over the years that relationship changed to one of play. The humans decided that only other humans should act as servants to keep the household pure, but the lapak were not forgotten about. At a young age, rich human and lapak families would partner up their children with each other, giving the lapak a safe place to live in exchange for teaching the young humans survivalist skills and reporting to the adults when things went terribly wrong. Inevitably, certain clans of lapak found this practice distasteful and demanded that it took the honor out of being a free spirited successor to your family lineage. There was no chance for a pack of young lapak males to guide their sisters to a new home and return with new partners if they spent their whole lives serving a human.

In the end, the old clans fell. A dispute over partnerships was manipulated by House Kennedy, nobles of the Bruston courts, who wished not to lose their free childcare, and the lapak who opposed the practice of partnerships were banished into the mountain caves. The remaining lapak eventually became smaller and tamer, more suited for providing warmth and care than protecting their packmates from bear attacks.

Base Stats

♥ 5 Health

♦ 1 Mana

♠ 7 Energy

♥ 1 Strength

♥ 3 Agility

♥ 2 Vitality

♦ 1 Intellect

♦ 2 Wisdom

♦ 1 Coordination

♠ 3 Charisma

♠ 2 Talent

♠ 3 Awareness

♥ Body stats♦ Mind stats♠ Spirit stats

Data

♥ 1 Armor

♦ 0 Resist

♠ 4 AP

Lapak are comfortable only in normal temperatures, and can survive between freezing and normal temperatures.

Traits

Radiasensory

Most of your senses are based on the way things smell. As such, you don’t require light to navigate and get descriptions based on scent.

Special Connection

As a puppy, you were partnered with another child. When you two are together you each have +3 charisma.

Special Moves

Claw

+1 sharp damage (Str). Range 1, 2 AP.

Bite

+1 penetration damage (Vit). Range 0, 2 AP.

Cave Lapak

Cave Lapak were banished in the year 1350 by House Kennedy, nobles from Pagona. With bitter hearts, they found a new home in the northernmost mountains of Vulp.

Life in the mountains was rough for the first generations of lapak, but over decades they began to grow stomachs for the critters in the dark. The lack of lighting in the caves left their eyes useless, but their sense of smell as sharp as ever. Cave lapak grew larger over time as well, and their fur changed to a thick white coat that would keep them warm in the chilly depths. Many years of turmoil came from the local goblins who refused to give up their home, but eventually it was obvious that the lapak would overpower them and the goblin quickly changed their tune. The northern Vulp mountains are still inhabited by goblins, but the relationship is very dependant on the creation of good clothing and weapons.

Despite their stronger bodies and a refusal to serve in peace to humans, cave lapak are still heavily defined by their relationships to each other. As a lapak reaches adulthood they will explore the caves in groups, the males leading the females to a new clan. Upon arrival, the wandering pack hopes to find a similar group to trade members with. The groups mingle for a few days, and any lapak that get along very well will stick together when it's time to part ways. After everyone finds a new partner the males will return to their clans of origin, taking their new companions with them.

It is common for lapak to form groups of 3 or 4 as well as partnering up one on one. These packs of lapak - no matter the size - will stay with the lead male's clan to raise puppies. Once the dues to the clan are paid, either in gold or in children, the pack is free to explore the caves or the overworld and set up a new clan; or they can stay at home and join the ranks of officers and headmasters.

Base Stats

♥ 6 Health

♦ 0 Mana

♠ 7 Energy

♥ 2 Strength

♥ 3 Agility

♥ 2 Vitality

♦ 0 Intellect

♦ 2 Wisdom

♦ 1 Coordination

♠ 2 Charisma

♠ 2 Talent

♠ 4 Awareness

♥ Body stats♦ Mind stats♠ Spirit stats

Data

♥ 1 Armor

♦ 0 Resist

♠ 4 AP

Lapak are comfortable only in cold temperatures, and can survive between freezing and normal temperatures.

Traits

Radiasensory

Most of your senses are based on the way things smell. As such, you don’t require light to navigate and get descriptions based on scent.

Pack Tactics

You have up to 3 other characters who you have spent a majority of your life with. In combat, you can communicate up to 35 feet away without making any sound.


Special Moves

Claw

+1 sharp damage (Str). Range 1, 2 AP.

Bite

+2 penetration damage (Vit). Range 0, 2 AP.

Hellhound

Hellhounds are cave lapak distorted by the demonic presence thousands of feet below the earth. Some believe the race was spawned when an exploring pack ventured too far in the wrong direction and came into contact with a devil. Under the guise of helping them find their way home, the devil would have brought them to a ritual chamber to steal their humanity.

What's left of a hellhound is a simple husk of a lapak. They can barely think straight and when they do, hunting is always their first thought.

Hellhounds rarely learn to read, but they can still speak and understand. Assuming you've convinced a hellhound you're not dinner they can be very powerful allies. King Bernard III even had a pair of hellhounds guarding his throne for a few years, but concerns from local parents eventually had them replaced with "boring old humans in shiny metal".

Base Stats

♥ 6 Health

♦ 0 Mana

♠ 7 Energy

♥ 5 Strength

♥ 3 Agility

♥ 5 Vitality

♦ 0 Intellect

♦ 0 Wisdom

♦ 0 Coordination

♠ 0 Charisma

♠ 0 Talent

♠ 5 Awareness

♥ Body stats♦ Mind stats♠ Spirit stats

Data

♥ 2 Armor

♦ 0 Resist

♠ 4 AP

Hellhounds are comfortable only in warm temperatures, and can survive between normal and hot temperatures.

Traits

Radiasensory

Most of your senses are based on the way things smell. As such, you don’t require light to navigate and get descriptions based on scent.

Demonic

You have been touched by demonic energies and the properties of blessed and cursed items and effects are reversed for you.


Special Moves

Claw

+2 sharp damage (Str). Range 1, 2 AP.

Bite

+3 penetration damage (Vit). Range 0, 2 AP.