Elemental Themes

Updated to v0.6.2

"There are a variety of ways for them to kill each other. Fire is my favorite."

Elements of Nature


Fire is an element of rapid change. It is difficult to create and impossible to destroy, but while you have it under control, it is extremely cheap to get more. Fire is the only element that will produce more of itself naturally, giving it the nickname "The Element of Life", but it draws its energy from the other elements. If you stand on the wrong side of the blaze, fire looks more like the element of death.


Fire spells usually cost more mana than other elemental spells, as a fire can be tricky to get started. As long as fire is around matter or is fed a constant supply of energy, it will continue to reap the other elements and grow.

Using fire spells in sequence makes each spell easier to cast! Many wizards will begin their chains with a candle flame or candle spell to begin casting for less effort. If there is an open flame nearby or you are casting fire spells in succession, the mana cost of the spells will be halved!

Candle Light (Tier 0)

A super simple spell that is taught to young apprentices as they are first learning magic.

  • Mana cost: 1
  • Casting time: 1 AP
  • Duration: Up to 30 minutes
  • Requires an open palm.

Create a small flame in the palm of your hand. This flame acts like a candle flame and will be snuffed if you close your palm.

Flare (Tier 0)

An out of control spell that trades damage with a rival. Skilled magicians use Fireball instead.

  • Mana cost: 1 + x
  • Casting time: 9 AP
  • Duration: A few seconds

Usually out of fear or anxiety, a student chooses a target and mentally links with it. An arc of pure fire energy erupts from the caster into the target, injuring both of them.

  • Attack: 2x heat damage to target and x heat damage to self (Vit).

Fire Bolt (Tier 0)

A simple attack spell that sets things on fire.

  • Mana cost: 1
  • Casting time: 1 AP
  • Duration: Instant
  • Requires a nearby open flame.

Cast a bolt of energy through an open flame, causing it to catch fire. It will set whatever it hits first on fire, then disappear.

  • Attack: 0 fire damage (Wis). Range 40'.

Dragon Breath (Tier 1)

A simple area of effect that sets everything on fire!

  • Mana cost: 2
  • Casting time: 3 AP
  • Duration: A few seconds
  • Requires you to blow across an open flame.

Blow across an open flame to spread the fire across the whole room! A slim arc of fire travels in feet according to a vitality check (x).

  • Attack: +1 fire damage (Wis). AoE range in a x' line.

Sigil of Fire (Tier 1)

A moderately complex sigil that satisfies "open flame" requirements.

  • Mana cost: 2
  • Casting time: 2 minutes (120 AP)
  • Duration: 10 minutes
  • Requires a pound of fire salt.

Draw a circle of runes made of salt on the ground, then ignite them with an ancient phrase.

  • Counts as an open flame.
  • Fire spells cannot deal self damage when cast from a fire sigil.

Fireball (Tier 2)

A ball of fire that erupts from out of nowhere, setting things on fire and generally exploding.

  • Mana cost: 3
  • Casting time: 4 AP
  • Duration: A few seconds
  • Requires a clean snap and a sprinkle of fire salt.

With fire salt on your fingertips, choose a point within 40' of you where a fireball will emerge