History of Heliabound

Updates

Updates will only cover major changes to major mechanics, never changes to lore or items.

Damage vs HP balance

8/1/19

Adjustments to combat volatility.

  • Base damage remains equal to your stat's value.
  • Class starting bonuses reduced from 10 total points to 4.
  • Weapon damages overall increased.
  • Base HP values for each race have been doubled.
  • Game has been toned down significantly. characters will die in around 4 good hits instead of 2.

The Revival

7/28/19

General balance updates.

  • Speed was replaced with Agility. This recovers the function of the old dexterity stat, which was missing ever since vitality was introduced.
  • Stat points aren't as effective anymore. In order to raise a stat by one, you must spend points one greater than your current rank in that stat. This keeps me from needing to limit stat points given out as characters level up, and encourages not having two perfect stats and 2 in everything else.
  • Attacking cost for punches raised to 2 AP. Before this change, weapons with 2 AP cost were totally useless.

Character Refinement

4/9/19

Character creation details have been fleshed out.

  • HP is determined by size class and no longer scales with level.
    • Armor has been reconsidered as the main increase in defense as characters progress.
  • To offset this, smaller characters will receive more AP and take much less falling/crushing damage. Larger characters also have to eat more.
  • Temperature has been added to the game. Characters who are uncomfortable will lose AP per turn, characters who are freezing or burning up will constantly lose HP. Each race has a different comfortable and survivable range.

Old stats

There were two others that were recently in the game, Luck and Scavenging, that were taken out in favor of Talent and Awareness. Defense was removed for Dexterity, and that was eventually replaced with Vitality. And some really old dumb ones, from 2015. Way back then there were 18 stats, and I don't even remember what they all did...

Body {Strength: Wield, Combat, Carry; Agility: Mobility, Dexterity, Grace}

Mind {Focus: Memory, Spark, Intelligence; Intuition: Reflexes, Perception, Strategy}

Spirit {Willpower: Lying, Leadership, Optimism; Social: Fluency, Improvisation, Allure}

The ones in italics are the actual stats, and the others were just categories. Each paper had three skill slots, and two trait slots. We'll talk about skills and traits later.

A little slice of everything. For those who like to dig into the rules, even if it means nothing. There's a lot of stuff in this folder, and nearly 100% is archaic heliabound. Have fun!